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 May 24, 2023 

New Snow

Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model. New Snow is an interactive drawing table that investigates human interaction with a deep generative model based on Edvard Munch’s sketching practice. Through drawings with pen and paper, you can interact with the model which will return synthetic sketches based on the…

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 March 21, 2023 

Exploring Shock

This project set out to investigate how the body is affected during the occurrence of shocks, with a focus on the relation between micro-perceptional shocks and larger shocks. Founded on and inspired by affect theory, soma-design methods and research through design, I explored the physical reactions to shock, as well as try to implement them…

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 September 20, 2022 

Thermochromic reflections

In this thesis, we investigate how we can use thermochromic textiles - a textile material with color-changing properties, in an interactive design, in order to explore the material composition between computer and textile. We want to uncover how we can practically apply the properties and qualities of the textile material in a concrete interaction design.…

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 August 30, 2022 

Engaging with Local Narratives through AAR

We want to explore how audio augmented reality (AAR) technologies can be utilised in public design manifestations to facilitate affective experiences. We are interested in how AAR can afford engagement with otherwise hidden local narratives about Ørestad through augmentation of public spaces. Ørestad has been met with much criticism and concerns for its future in…

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 August 30, 2022 

Shoptimal: A new way to shop

How can we through speculative design explore traditional UX design conventions in relation to e-commerce, in order to create room for reflection regarding the frictionless user experience? Shoptimal is an app-based design concept meant to explore the potential future of shopping. By allowing the app access to your phone’s camera and your behavioral patterns, while…

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 April 21, 2022 

LY

LY is a reimagining of our relationship with nature and is the result of a redesign process which started as a critique of the app SHELTER. The app represents an ontological view of nature which sees humans and nature as two separates. This project challenges this view and creates a more sensory and emotional nature experience, grounded…

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 March 12, 2022 

Book project support meetings  In AIRLAB we offer project support meeting as a ressource for aiding students at ITU. A booking has a duration of 30 minutes for various types of support related to design, technical prototyping etc. We welcome all bookings regardless of where you are in the process! Feel free to also contact…

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 February 8, 2022 

Modelling fear in players for an AI-driven horror game

As part of an individual specialization, I am working on an individual project in collaboration with the graduation project of one of the "Animation Director"-students at the Danish Filmschool. The project at the Filmschool spans two semesters (Fall 2021 and Spring 2022), and is an AI-driven horror game with a heavy emphasis on narrative and…

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 February 8, 2022 

A Sense of Direction

  This explorative project examines the unique capabilities of haptics for personal mobility purposes by examining current issues with pedestrian navigation. A research through design methodology was adopted, using sketching and prototyping practices in the design of a haptic wrist-worn display, able to express spatial directional guidance through vibrotactile stimuli. The final prototype is user-tested,…

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 January 18, 2022 

Disharmony of Spheres

This project is an art project and exhibition by art duo Foo/Skou (link). For this project AIR LAB has been developing an interactive framework and the sonic interaction design for the exhibition, on close collaboration with the two artists. The result of the collaboration was exhibited at Nikolaj Kunsthall in Copenhagen (29th of May -…

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 January 16, 2022 

The Sensory Garden

The Sensory Garden was designed in collaboration with Bioteket Nørrebro; a volunteer-based green culture hub for sustainability that accommodates the growth of plants, music, art, social events and sustainable ideas. The goal was to make the space outside Bioteket more inviting while creating awareness about Bioteket among locals by enticing them to participate in a playful…

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 December 16, 2021 

Experiencing Soundscapes with Sonic Zoom

The project explores how visitors of green urban areas experience soundscapes through sonic interactiondesign. The empirical foundation for the project consists of two encounters with visitors in Byhaven - a small urban garden situated on Amager close to ITU. The project revolves around Sonic Zoom; a sonic interaction design artefact created by AIRLab. Sonic Zoom…

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