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Monthly Archives: February 2022

Modelling fear in players for an AI-driven horror game

As part of an individual specialization, I am working on an individual project in collaboration with the graduation project of one of the "Animation Director"-students at the Danish Filmschool. The project at the Filmschool spans two semesters (Fall 2021 and Spring 2022), and is an AI-driven horror game with a heavy emphasis on narrative and empathy. The game is named "Church in the Wild", themed around a nightmarish virtual reality controlled by an Artificial Intelligence, and developed in Unreal Engine 4 for the PC. The project at the Filmschool is a collaboration between students from the Filmschool, several differnet Universities, and other higher educations, where…

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A Sense of Direction

  This explorative project examines the unique capabilities of haptics for personal mobility purposes by examining current issues with pedestrian navigation. A research through design methodology was adopted, using sketching and prototyping practices in the design of a haptic wrist-worn display, able to express spatial directional guidance through vibrotactile stimuli. The final prototype is user-tested, and the process findings are discussed. It is argued that the designed interaction presents an alternative approach to turn-by-turn navigation, although more research is needed in this area. PROJECT MEMBER Gabriel Frederik Brodersen  

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