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DO A PROJECT IN AIR LAB

Do you want to do a project in AIR Lab?   AIR lab supports both educational and research projects across all programmes and sections at ITU. Use of the AIR Lab as a project space is generally for prototyping activities and workshops. If you want to do an educational project AIR Lab supports course activities by setting up a collaboration with the individual courses that are interested in using the lab space as an integral part of their course. We also support individual student projects (e.g. master theses and bachelor projects). Based on a dialogue with the individual student and supervisor we set up the…

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USE AIR LAB EQUIPMENT

  Do you want to borrow equipment from AIR Lab?    If you’re a student or researcher at ITU, you can borrow and use equipment from the Lab. We have an overview of some of the kits, components and equipment we can provide, but we are getting new stuff all the time, so please ask if there’s something you cannot find -> Go to equipment overview (link) If you want to borrow equipment as a student  If you are doing a project related to a course at ITU, you can borrow equipment from AIR Lab via your course staff (teacher and/or TAs). Some courses already…

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HOST EVENT IN AIR LAB

Do you want to host an event in AIR Lab?   We think AIR Lab is one of the most unique spaces at ITU and would like to share this as much as possible. Over the years, we have hosted workshops, lectures, demo tours, concerts, performances and social events. The room is flexible and can host maximum 50 people. If you are thinking about an event that you would like to host in the Lab, we have made a simple guide for borrowing the lab space.  -> Go to our event hosting guide (link) -> See past and upcoming events in AIR Lab (link) -> If you…

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Breathe Kritisk

Breathe Kritisk

Breathe Kritisk is a fictional rehabilitation machine. It does not cure any physical symptoms, but it may cure deep-rooted beliefs that we have about the control between medical devices and one’s body. The machine stands as a two-meter-tall chamber with two air pillows inside. The visitor can inflate and deflate the air pillows through the breathing sensor, which sometimes complies with and other times manipulates the visitor’s breath. This work aims to provoke visitors to reflect upon control which patients grapple with and lose in medical settings and to technological devices. The design stems from medical humanities, which focuses on subjective and invisible experiences in…

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Light festival installations.

CPH light festival 2024 @ ITU

Post-exhibition update: We're very proud of our three fantastic groups, who each managed to present a finished, well-recieved exhibition in February, during CPH Light Festival. People gathered from near and far to experience the exhibitions, and interact with them. Our effort didn't go unnoticed by the festival, that rewarded us with the "Light of the day"-award. We dream of being able to continue our collaboration in many years to come! Descriptions of our three projects. "Fyr" invited the spectators to transfer their body heat to a tree in the winter cold, by pressing a lit-up hand-shaped button. The longer the button is pressed, the more…

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Udredning prototype.

Udredning

UDREDNING ("Diagnosing") is an MR (mixed reality) audiovisual installation based on diaries, social media entries, and interviews with parents who have kids who are either in a diagnosing process or who recently have been through one. In the project, we try to express what it means to be a parent to a child going through the process of a rare disease diagnosis. There are around 800 known rare disease diagnoses, and for a disease to be rare only 1-2 persons for every 10.000 persons can be diagnosed with it. When you are the parent of a child being diagnosed due to developmental delays, medical events,…

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Lydspor prototype ved havnen.

Lydspor

LYDSPOR (SONIC TRACES), is a site-specific sonic experience that allows people to feel and sense narrative fragments of the past, interwoven with the present-day experience of human and nonhuman bodies co-existing in the city of Elsinore. The LYDSPOR experience uses sonic technologies and soundscapes to augment the existing space of the city with forgotten sounds and stories from the 1500-1600s, and it consists of three parts. Two physical installations; one at the harbour and the other at the City Museum of Elsinore, and one app-based soundwalk on the street Hestemøllestræde, leading up from the harbour to where the museum is located. The installation at the…

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Disharmony of Spheres.

Disharmony of Spheres

This project is an art project and exhibition by art duo Foo/Skou (link). For this project AIR LAB has been developing an interactive framework and the sonic interaction design for the exhibition, on close collaboration with the two artists. The result of the collaboration was exhibited at Nikolaj Kunsthall in Copenhagen (29th of May - 22nd of August, 2021). Disharmony of Spheres was created with inspiration from the German astronomer and mathematician Johannes Kepler’s idea of ‘the music of the universe’, a universe in ‘perfect harmony’. In a time of climate crisis, increasing polarisation and global pandemic, the audio-visual and interactive installation challenges the concept of…

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Plurivers user test.

Plurivers

PLURIVERS is a sound installation mounted in a birch tree trunk, that was found at the park surrounding the ArtCenter Silkeborg Bad. The installation transmit sound through the trunk, by use of surface transducers. When a participant is leaning an ear on the trunk to listen, a soundscape is heard and a circuit between the tree, the person and the forrest is completed. The audio recordings used are recorded by anthropologist Stine Krøijer and her project team during a research field trip to the amazonas, and mixed into a soundscape by AIR LAB.   The installation was made…

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How can technology accommodate people feeling lonely Reflicht5

How can technology accommodate people feeling lonely

  As the world becomes more digitized, more people experience feeling lonely. Especially the younger generation is a victim of loneliness, and there is a need for this to be articulated. This Master’s thesis is an in-depth study on how the utilization of technology can help people feel less lonely.  Through this examination, the study illustrates that loneliness is manifold, and can be divided into loneliness as a state and loneliness as a feeling, also known as solitude. The study is focused on loneliness as a feeling, and through the use of cultural probes it investigates how people feel and process solitude in order to…

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Human Instruments user test.

Human Instruments

  An interactive, playful installation which uses sounds and computer vision to affect a crowd. The installation is designed to take over a public square by appropriating and disrupting its use, thereby making people reflect on their behaviour.     PROJECT MEMBERSOxana Jonsman, Mike Kalsig. COURSEPlayable Media (Games, 2nd semester)

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Awkward Algorithms prototype.

Awkward Algorithms

With the advent of emotion recognition in consumer products, technology is set to play a more intimate role in people’s lives – but understanding the possible implications is not easily achieved through traditional methods of inquiry. This thesis project builds upon the framework of reflective design, which prescribes a socially responsible technology practice, and presents awkwardness as a strategy to spur necessary critical reflection on part of both developers and users. In a research through design process, the concept is underpinned by the development of a speculative voice assistant prototype, Frank, who is deployed for two weeks in three different domestic environments. Frank is based…

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