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Author: halj

Drawing Music

An exploration in affective art Drawing Music is an investigation in how music affects people. The project is connecting analog drawings with digitally manipulated music, and raises the question... How does my drawing affect the music, and how does the music affect my drawing?   The project was exploring sound and its influential qualities. It aimed at creating a synesthetic experience between drawing and music connecting the hearing and the kinetic sense. The installation merges digital and analog medias to create a rich and natural interaction.   The concept Drawing Music is exploring how the energy, the mood and the tempo of a piece of…

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The Living Tree

The Living Tree is an interactive sound installation where surface transducers are deployed in a real-life setting to design an immersive and affectively engaging interaction exploring the life of trees. The surface transducer technology emits vibrations through whatever material you press it against, turning the material into a speaker. When you touch and place your ear onto the trunk of the tree, you hear sounds of water running through the wooden veins combined with a heavy pulse and breathing that make the tree come alive sonically. Using Kinect sensors, we give people the ability to interact with the tree by moving around and climbing on it, causing…

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The sensuousness of the digital representation

This project explored how the implementation of an aural dimension in the architectural virtual reality model can improve the experience of spatiality and visual tactility during the creative process. The aim was to prove that it is possible to heighten the sense of presence in the architectural model in virtual reality by implementing an aural dimension to the otherwise solely visual environment. VR sensing model The exploration has been directed by the question of how the combination of senses – listening and seeing – affect the solely visual impression. This project shows how the multisensuous stimuli creates an experience of the room that is closer…

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361° i Atrium

360° i Atrium is a place specific 360 degree video installation made for the ITU Atrium. The project is an outcome of our collaboration with local artist Peter Holmgaard and video photographer Henrik Ørslev. It was made for the AIR LAB launch event 1st of March 2019, and marks the start of a collaboration between Peter Holmgaard and AIR Lab, exploring 360 video and ambisonic sound. We are curious how these technologies can be used in different ways to explore the place specific element, peoples way of relating to the content, and the combination of 360° video in VR headsets accompanied by a ambisonic (3D)…

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AIR lab launch

The 1st of March we launched the AIR Lab with an opening event. The event was mainly an internal event for ITU staff and students. Here we showcased a series of research and student projects, and explained the framing of the lab, how it will run, and what our focus areas are in relation to research, study activities and external collaborations. Thanks to everyone for showing up and making this an amazing start of the AIR Lab.

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Diary of Niels

Diary of Niels is an interactive museum exhibition piece. The diary is a medium through which the fictional house ghost Niels communicates with museum guests and shares memories of the life on Greve Farm in the 1800s.     Greve Museum consists of various exhibitions about life in the city of Greve through history. One of their permanent exhibitions is that of the farm house, an authentic old farm.   The research objective was first of all to uncover whether the consequences of the museological paradigm shift was even at play in Danish museums, and if so, how to possibly design for it. Prototype video…

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LEDcube

The LEDcube is an interactive art installation that is designed using quantification of movement types through an analysis of five field studies in Copenhagen. Field study areas: Søpavillonen, Ofelia Plads, Højbro Plads, ITU, Fælledparken. It is argued that LEDcube can stimulate movement in the visitor to some degree based on the theories and models involved in its making. The movement types are divided into categories to describe the way in which active and passive visitors interact with LEDcube. A Bachelor project by: Daniel Brandt-Olsen, Max Madsen & Jakob Løfstedt.

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Reading RFID tags in Processing

Reading RFID tags in Processing with the OLIMEX MOD-RFID125 scanner This example shows how to read RFID tags from the Processing coding environment, using the OLIMEX MOD-RFID125 scanner. The scanner emulates a USB keyboard, making this a very easy thing get started with. Needed to run this example 1 x OLIMEX MOD-RFID125 scanner (link) A laptop with Processing installed (processing.org/download/) 4 x RFID (125 kHz) cards/tags NB: One card/tag is enough to make it work, but you wont be able to see the full code work Trying it out Download and unzip the Processing example code MOD_RFID125_reader from the OLIMEX_RFID_scanner folder in our Tutorials repository.…

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Orientation and position tracking

This tutorial shows a way of doing position and orientation tracking of a person using a Kinect sensor (IR webcam) and three IR LEDs. The code example used here was developed for an interactive sound installation with the need to track a personfrom above, getting both position and orientation. Normally getting the position of a person is pretty straight forward using a Kinect, but also getting the orientation of the person is a bit more tricky. In order to do this we developed the code resources included in this tutorial, and a headgear that could be mounted on a set of over-ear headphones. The headgear…

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Scheduling Processing sketches on Raspberry PI

In this short tutorial you can see how we schedule the running of Processing sketches (code) on a Raspberry Pi. In part 1 you can see how to set up a processing sketch to run on a schedule using CRON scheduling. In part 2 you can see how to set it up so the sketch runs when the Pi boots up, and make scheduled reboots using LXSessions and CRON. What you need A Raspberry PI with Raspberry Pi OS, or Rasbian. Basic knowledge of Raspberry PI and Processing. The Processing sketch For this tutorial we are using a simple Processing sketch that writes three random…

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Unity development for Oculus Quest & Go

Here are links to the guides we currently find most useful for setting up a the development environments for Oculus Quest & Oculus Go. NB: we try to keep these updated, as the this frequently change, so please let us know if you encounter any problems with these linkt, or the guides they reference. Setting up Unity for Oculus Quest development: Text based tutorial: https://medium.com/@sofaracing/how-to-develop-for-oculus-quest-on-macos-with-unity-5aa487b80d13 Video tutorial: https://www.youtube.com/watch?v=Z-9nxJT5UA4   If this doesen't work for you see this (older) guide we made for setting up the Oculus Go when we first got it, before the whole process could be set up inside Unity... Go - setup…

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