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Tag: Research project

GenFrame prototyp at ITU.


GenFrame is an interactive picture frame that mimics traditional paintings while being equipped with generative AI capabilities. Painting “portraits of a girl” has been a trope in art history for centuries. However, in the era of generative AI models, the perma- nence of traditional art is challenged. When an AI model is able to mimic any painting style, it can also give agency to the viewer to repaint the painting per individual desires. In this installation, we modify the role of the museum placard to provide a minimal tangible interface to change the style of the image and the mood of the depicted girl. In…

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Abstract Representation of Air Quality in the Home

The living room: Tangible Explorations of the Symbiosis in the home Air pollution, in the form of fine particulate matter (PM2.5), affects both climate change and general public health negatively. It is estimated that air pollution causes around 7 million premature deaths per year, and is the biggest factor that negatively impacts public health globally. Exposure to PM2.5 particles over a longer period of time heightens the risk for lung and heart diseases, including lung cancer. PM2.5 is often considered in outside air pollution concerns, but is also present inside homes, in the form of dust or mold etc. or created by activities such as…

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Exploring Futures of Sexuality: Cloud Breathe Lust

Cloud Breathe Lust is a speculative design artefact that explores the relationship between erotic aspects of sexuality and inclusive technologies. Inspired by sex toys and soma design, it engages the body and creates somatic sensations through breathing and temperature changes while also being a communication tool for the feeling of lust in a teasing way. It involves two persons. When one breathes into the cloud, the air is translated into heat on the other person's arm as an indication of lust, and a mediated intimate space is established. The experience can also be supported by eye contact and whispering between the two persons. The artefact…

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Affective Intimacies

BACKGROUND: Sometimes the world is in a state of shock and sometime s that shock shakes us not only as a collective but as individuals. February 24th 2022 Russia invaded Ukraine, an event that surprised us all and started an active war on European ground. My boyfriend was in the army and in the midst of fear and change we had to adjust to a new normal, where he was deployed and I was at home. Fear and distance are the biggest threats to intimacy and now we had to learn and evolve in order to keep that intimacy between us. This experience became the…

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New Snow

Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model. New Snow is an interactive drawing table that investigates human interaction with a deep generative model based on Edvard Munch’s sketching practice. Through drawings with pen and paper, you can interact with the model which will return synthetic sketches based on the input drawings in near real time. The StyleGAN 2 model is trained on 5800 of Edvard Munch's sketches, and is thus constrained to representing images within the latent space of his sketching practice. As you draw on the tracing paper an infrared sensitive camera records the lines your produce. A…

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Collective Affective Loops

Designing for shared experiences in Affective Computing This thesis explores the proposed concept of a Collective affective loop. The Collective affective loop aims to reinforce a mutual emotion within both its users, and increase the engagement in the social experience. A prototype was built in the social context of a blind date. This social context was chosen for its specific set of expectations, culture and rules. We anticipated that participants were more likely to express a smile in this social context, as it would be perceived as a positive gesture. Through the applied technology of Facial Expression Recognition (FER), the system tracked both participants’ facial…

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