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Tag: Master Thesis

Thermochromic reflections

In this thesis, we investigate how we can use thermochromic textiles - a textile material with color-changing properties, in an interactive design, in order to explore the material composition between computer and textile. We want to uncover how we can practically apply the properties and qualities of the textile material in a concrete interaction design. The project consists of a longer design process. In the process, we have especially focused on prototyping, in order to be able to work with the material thermochromic textile, which is precisely the focal point for this project. Slow technology has been the overall theoretical framework of this project, and…

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Engaging with Local Narratives through AAR

We want to explore how audio augmented reality (AAR) technologies can be utilised in public design manifestations to facilitate affective experiences. We are interested in how AAR can afford engagement with otherwise hidden local narratives about Ørestad through augmentation of public spaces. Ørestad has been met with much criticism and concerns for its future in the media, but the criticism comes from people who do not live there. What do the residents of Ørestad think about living there? We want to facilitate their stories and speculations about the future of Ørestad through an audio augmented experience, where the personal stories of the residents are put…

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IoT Research Platform

My project is about how it is possible to instrument common everyday environments to support physical rehabilitation through daily activities. My project specifically centers around the instrumentation of a staircase. I have in my project developed an IoT Research Platform which is able to instrument a staircase with mats to support knee rehabilitation. The IoT Research Platform consist of several physical and software components; Raspberry Pi Zero W, Node-Red, IBM Cloud and Firebase. The IoT Research Platform can be used to further advance research surrounding the topic of instrumentation of everyday environment to support physical rehabilitation. PROJECT MEMBERS Rasmus Hans Christensen    

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Collective Affective Loops

Designing for shared experiences in Affective Computing This thesis explores the proposed concept of a Collective affective loop. The Collective affective loop aims to reinforce a mutual emotion within both its users, and increase the engagement in the social experience. A prototype was built in the social context of a blind date. This social context was chosen for its specific set of expectations, culture and rules. We anticipated that participants were more likely to express a smile in this social context, as it would be perceived as a positive gesture. Through the applied technology of Facial Expression Recognition (FER), the system tracked both participants’ facial…

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Heather: A Body of Art

Multisensorial experiences through the merging of art and socio-digital materials In classic museum spaces, visitors can only experience paintings visually and at a distance. This distance is meant to conserve the piece, but it takes away from the visceral, sensuous experience of art. This project attempts to close this gap by enabling visitors to experience a painting affectively. The prototype (with the endearing name: Heather) functions as an affective and emotional reenactment of the original artwork. Heather features a canvas based, touch sensitive interface, which mimics the textures of the original piece. Interacting with Heather affects a dynamic, ambient soundscape. Different areas of the interface…

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Sensuous Exploration of Commons in Urban Spaces

Urban nature is all around us, entangled in all aspects of our human life. Nevertheless, people don’t seem to notice it, leaving it to be considered as something unvalued and unnoticed. We have found this to be rooted within an ubiquitous anthropocentric mindset flourishing within the human race. We have explored ways to ‘stay with the trouble’, through design to cultivate new ways of commoning in urban nature. To do so we have collaborated with Growing Pathway; an urban planning organization to rediscover the affective socio-natural relationship between urban nature and human beings. Within the field of interaction design, we have developed a sonic design…

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