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DO A PROJECT IN AIR LAB

Do you want to do a project in AIR Lab?   AIR lab supports both educational and research projects across all programmes and sections at ITU. Use of the AIR Lab as a project space is generally for prototyping activities and workshops. If you want to do an educational project AIR Lab supports course activities by setting up a collaboration with the individual courses that are interested in using the lab space as an integral part of their course. We also support individual student projects (e.g. master theses and bachelor projects). Based on a dialogue with the individual student and supervisor we set up the…

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USE AIR LAB EQUIPMENT

  Do you want to borrow equipment from AIR Lab?    If you’re a student or researcher at ITU, you can borrow and use equipment from the Lab. We have an overview of some of the kits, components and equipment we can provide, but we are getting new stuff all the time, so please ask if there’s something you cannot find -> Go to equipment overview (link) If you want to borrow equipment as a student  If you are doing a project related to a course at ITU, you can borrow equipment from AIR Lab via your course staff (teacher and/or TAs). Some courses already…

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HOST EVENT IN AIR LAB

Do you want to host an event in AIR Lab?   We think AIR Lab is one of the most unique spaces at ITU and would like to share this as much as possible. Over the years, we have hosted workshops, lectures, demo tours, concerts, performances and social events. The room is flexible and can host maximum 50 people. If you are thinking about an event that you would like to host in the Lab, we have made a simple guide for borrowing the lab space.  -> Go to our event hosting guide (link) -> See past and upcoming events in AIR Lab (link) -> If you…

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Listening to Inner Sound

Listening to Inner Sound (working title) is an artistic research project exploring how inner voices, thoughts and fragmented auditory experiences can be externalised through spatial sound environments. Through different methods of listening, recording and sonic transformation, the project investigates how subjective sonic experiences can become perceptible, materialised and open to further exploration through sound. Working across sound art, spatial audio and affective interaction research, the project draws on voice and personal sound archives, including recordings, sonic memories and fragments collected by the artist and research participants. These materials are explored through granular processing and interactive installations to investigate relations between inner experience, listening and perception.…

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BioScape – Biology Audio Workstation

  BioScape is an experimental platform for exploring how molecular biology and music can be brought into an open, interactive and epistemically meaningful relation. The project makes DNA, RNA and amino acid sequences available as sound, rhythm, harmony, timbre, duration and visual form. Rather than treating music as a fixed representation of biological data, BioScape investigates how biological sequence and musical structure can act through each other: molecular biology becomes something to listen to, inspect and manipulate, while music is shaped by biological logic. Developed through Research-through-Design as part of a master’s thesis in Digital Design and Interactive Technologies,…

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Exhibition space in Ilulissat Icefjord Centre

11 Movements of the Cryoscape

A project by soundartist Louise Foo 11 Movements of the Cryoscape which was created for the new Kangiata Illorsua – Ilulissat Icefjord Centre in Greenland. The installation is a near real-time sonification of the movement and melting of the Inland Ice, consisting of an array of eleven speakers, each transmitting from a different location in Greenland. The installation portrays the Inland Ice as a living, breathing, evolving organism in the age of the anthropocene, where humankind has made its mark on the very changes that occur to the natural sounds over time. The installation invites people into an affectively…

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Climate Change Smart Speakers

AI in smart devices is having a huge impact on the world’s energy consumption, which again is having a huge negative impact on climate change. How does AI feel about its role and pervasive influence on climate change? Is it possible for intelligent technology to influence its interluctor and make them more aware of issues such as pollution and climate change? What influence does the sound and speech of the smart devices have on its subject? These are some of the questions that Climate Change Smart Speakers might help to answer. A probe study and part of the research project “Vocal…

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MoSS (Modular Smart Speaker)

MoSS (Modular Smart Speaker) combines the interactive voice control of a smart speaker with the playful hands-on interaction of a modular synthesizer. The modularity of the hybrid, both in hardware and software, makes it possible to patch together a wide variety of speech synthesis and audio processing tools to explore new sonic territory in the context of speech synthesis. Rather than being a passive recipient of a set vocality, users can interact and explore the vocal expressions and voice qualities as an interactive, aesthetic and playable part of the smart speaker device; an engagement, which might lead to changes in our…

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ACM Summer School on Assistive Technologies

A blog post by Laura Winkler Moreno Twose I had the privilege of participating in this year's ACM Summer School on Accessible and Inclusive Technologies, hosted in Milan, Italy. This year's edition marked the third time the summer school has been held. It brought together researchers and students from around the world to share their perspectives on developing technologies that promote accessibility and inclusion for people with diverse disabilities. The summer school featured keynote talks and a hands-on workshop, where we worked together in interdisciplinary groups, combining our different areas of expertise to address different cases before…

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When a Child Doesn’t Sound Like a Child

Junior Researcher project: When a Child Doesn’t Sound Like a Child

Children with complex communication needs who are unable to speak—or who can only produce limited sounds or words—often rely on augmentative and alternative communication (AAC). A common AAC tool is a speech-generating device, also known as a speech machine. These are typically tablets that produce synthetic speech from typed words or symbols. For many children, this becomes their primary means of expression and the voice through which they are recognized in school, daycare, and social life. In Denmark, most children using speech machines are given adult voices to communicate with, often sounding like a 40-year-old man or…

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The Avenue of Sound

   The Avenue of Sound is a research through art and design project designed and performed by guest artist and researcher Steen Lund Holbek. The installation consists of two parallel sound walls — each 7 meters long and 2 meters high — built from 32 mismatched loudspeakers powered by 16 equally idiosyncratic hi-fi amplifiers. Positioned four meters apart, the speaker walls form a corridor through which visitors are invited to walk, linger, and listen. Rather than offering a fixed narrative, the installation unfolds as an exploratory field of microvariations and distributed intensities. Visitors shape their own embodied listening experience by moving…

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EMMA in full view. The hexagonal sound sculpture is mounted on a tripod and configured for multi-participant interaction in physical space. Each of the six sides functions as an interactive musical voice, allowing the sonic texture to grow in complexity as more participants engage with the system.

EMMA

 Embodied Musical Mediation Apparatus EMMA is an interactive sonic interface for embodied and social interaction. Developed as a hexagonal sound sculpture, the project invites multiple participants to engage with sound through bodily movement, spatial proximity, and shared attention. Each side of the sculpture is equipped with a distance sensor that responds to the presence and motion of a participant, shaping musical behavior in real time through an embedded synthesis system. While EMMA can be engaged by a single participant, it is fundamentally designed for multi-participant interaction: as more people enter the system, more voices, zones, and pattern combinations become available, allowing the music to…

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