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Author: jonni

Alternative interactions with IVIS interfaces

A Research Through Design approach to automotive HCI design       In recent years, changes in the car industry have brought about increased driver- distraction, which is the leading cause of fatal automotive accidents. A major cause of this can be attributed to the introduction of touchscreen in-vehicle information systems (IVIS), which allows drivers to perform complex Secondary Tasks in relation to the Primary Task of driving. Meanwhile, little consideration is given to the influence that such an industry transition in design might impose on the human driving the car. This calls for new approaches to working with the design of IVIS, which challenge…

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New Snow

Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model. New Snow is an interactive drawing table that investigates human interaction with a deep generative model based on Edvard Munch’s sketching practice. Through drawings with pen and paper, you can interact with the model which will return synthetic sketches based on the input drawings in near real time. The StyleGAN 2 model is trained on 5800 of Edvard Munch's sketches, and is thus constrained to representing images within the latent space of his sketching practice. As you draw on the tracing paper an infrared sensitive camera records the lines your produce. A…

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Thermochromic reflections

In this thesis, we investigate how we can use thermochromic textiles - a textile material with color-changing properties, in an interactive design, in order to explore the material composition between computer and textile. We want to uncover how we can practically apply the properties and qualities of the textile material in a concrete interaction design. The project consists of a longer design process. In the process, we have especially focused on prototyping, in order to be able to work with the material thermochromic textile, which is precisely the focal point for this project. Slow technology has been the overall theoretical framework of this project, and…

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Engaging with Local Narratives through AAR

We want to explore how audio augmented reality (AAR) technologies can be utilised in public design manifestations to facilitate affective experiences. We are interested in how AAR can afford engagement with otherwise hidden local narratives about Ørestad through augmentation of public spaces. Ørestad has been met with much criticism and concerns for its future in the media, but the criticism comes from people who do not live there. What do the residents of Ørestad think about living there? We want to facilitate their stories and speculations about the future of Ørestad through an audio augmented experience, where the personal stories of the residents are put…

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Shoptimal: A new way to shop

How can we through speculative design explore traditional UX design conventions in relation to e-commerce, in order to create room for reflection regarding the frictionless user experience? Shoptimal is an app-based design concept meant to explore the potential future of shopping. By allowing the app access to your phone’s camera and your behavioral patterns, while scrolling, Shoptimal will shop online for you. It creates a virtual wishlist, based on what items it has noticed you liked or disliked and orders them for you, allowing the user to get what they want, while remaining surprised. The shopping experience has become completely frictionless, and the user will…

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