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Tag: sonic interaction design

Thermochromic reflections

In this thesis, we investigate how we can use thermochromic textiles - a textile material with color-changing properties, in an interactive design, in order to explore the material composition between computer and textile. We want to uncover how we can practically apply the properties and qualities of the textile material in a concrete interaction design. The project consists of a longer design process. In the process, we have especially focused on prototyping, in order to be able to work with the material thermochromic textile, which is precisely the focal point for this project. Slow technology has been the overall theoretical framework of this project, and…

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Engaging with Local Narratives through AAR

We want to explore how audio augmented reality (AAR) technologies can be utilised in public design manifestations to facilitate affective experiences. We are interested in how AAR can afford engagement with otherwise hidden local narratives about Ørestad through augmentation of public spaces. Ørestad has been met with much criticism and concerns for its future in the media, but the criticism comes from people who do not live there. What do the residents of Ørestad think about living there? We want to facilitate their stories and speculations about the future of Ørestad through an audio augmented experience, where the personal stories of the residents are put…

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LY

LY is a reimagining of our relationship with nature and is the result of a redesign process which started as a critique of the app SHELTER. The app represents an ontological view of nature which sees humans and nature as two separates. This project challenges this view and creates a more sensory and emotional nature experience, grounded in a holistic nature-human ontology. LY is a sensory experience that lets you interact with a nature soundscape through touch-based interactions. The physical installation consists of carefully selected nature elements which is combined to create a wall mounted panel that connote nature. When you put on the attached noise cancelling…

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Experiencing Soundscapes with Sonic Zoom

The project explores how visitors of green urban areas experience soundscapes through sonic interactiondesign. The empirical foundation for the project consists of two encounters with visitors in Byhaven - a small urban garden situated on Amager close to ITU. The project revolves around Sonic Zoom; a sonic interaction design artefact created by AIRLab. Sonic Zoom allows the user to zoom in on sounds in an environment by interacting with four wheels that control volume of sound. Sonic Zoom was fitted with four sounds. By wearing wireless headphones, the visitors were enabled to create a personal soundscape that enables different auditive experiences of the environment. Analysis…

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SoundDive

SoundDive is the result of a collaboration between the Center for Art, Design and Technology (CATCH) in Elsinore and AIR LAB at the IT-University of Copenhagen. The installation is an auditive augmented virtuality experience of a science-fiction soundscape. The soundscape represents what the deep sea around Elsinore could sound like in the not too distant future. When entering SoundDive, users encounters the buzzing of internet cables along the seabed and drones speeding by them as they explore and interact with the soundscape by moving around the room. The project was an experiment in how sound could function as the main modality of mixed reality experiences.…

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The Living Tree

The Living Tree is an interactive sound installation where surface transducers are deployed in a real-life setting to design an immersive and affectively engaging interaction exploring the life of trees. The surface transducer technology emits vibrations through whatever material you press it against, turning the material into a speaker. When you touch and place your ear onto the trunk of the tree, you hear sounds of water running through the wooden veins combined with a heavy pulse and breathing that make the tree come alive sonically. Using Kinect sensors, we give people the ability to interact with the tree by moving around and climbing on it, causing…

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