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Author: tkau

CreativeCodingClub#1

In april AIRLab hosted the very first Creative Coding Club! Creative Coding Club is a workshop aimed at establishing an informal coding-events for students all across ITU. For this initial soft launch of CCC, we invited students to design an Album Artwork in Processing. The workshop was kicked off with a general introduction to Processing and generative art, before we initiated a lot of sketching and coding. Collaboration between students let to a lot of original and icon album artwork! Check out our Instagram-Profile for more!    

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LY

LY is a reimagining of our relationship with nature and is the result of a redesign process which started as a critique of the app SHELTER. The app represents an ontological view of nature which sees humans and nature as two separates. This project challenges this view and creates a more sensory and emotional nature experience, grounded in a holistic nature-human ontology. LY is a sensory experience that lets you interact with a nature soundscape through touch-based interactions. The physical installation consists of carefully selected nature elements which is combined to create a wall mounted panel that connote nature. When you put on the attached noise cancelling…

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The Sensory Garden

The Sensory Garden was designed in collaboration with Bioteket Nørrebro; a volunteer-based green culture hub for sustainability that accommodates the growth of plants, music, art, social events and sustainable ideas. The goal was to make the space outside Bioteket more inviting while creating awareness about Bioteket among locals by enticing them to participate in a playful activity in green surroundings. The final design is a plant bed placed outside Bioteket with a screen hanging above it. The screen invites passers-by to interact with the plants by touching them. Touch is registered by the MPR121 capacitance sensor which activates sound and the screen to display information about…

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Experiencing Soundscapes with Sonic Zoom

The project explores how visitors of green urban areas experience soundscapes through sonic interactiondesign. The empirical foundation for the project consists of two encounters with visitors in Byhaven - a small urban garden situated on Amager close to ITU. The project revolves around Sonic Zoom; a sonic interaction design artefact created by AIRLab. Sonic Zoom allows the user to zoom in on sounds in an environment by interacting with four wheels that control volume of sound. Sonic Zoom was fitted with four sounds. By wearing wireless headphones, the visitors were enabled to create a personal soundscape that enables different auditive experiences of the environment. Analysis…

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IoT Research Platform

My project is about how it is possible to instrument common everyday environments to support physical rehabilitation through daily activities. My project specifically centers around the instrumentation of a staircase. I have in my project developed an IoT Research Platform which is able to instrument a staircase with mats to support knee rehabilitation. The IoT Research Platform consist of several physical and software components; Raspberry Pi Zero W, Node-Red, IBM Cloud and Firebase. The IoT Research Platform can be used to further advance research surrounding the topic of instrumentation of everyday environment to support physical rehabilitation. PROJECT MEMBERS Rasmus Hans Christensen    

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The Pulsating Fruit Bowl

We situated a specific interaction expressed by our main topic being the ripeness and decay of food. The design context was inspired by our audience being visually impaired. Our prototype illustrates how visually impaired people inspired us to work with touch and feel which became the foundation for the prototype. We wanted to seek a deeper understanding on how to conduct research through design by working with senses in relation to our audience and topic. DESIGN BRIEF Design a way to subjectivly experience the ripeness of a fruit through touch and feel and allow the users to reflect upon the interaction. DESIGN CONCEPT Create a fruit bowl which allows the user to assess and…

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Collective Affective Loops

Designing for shared experiences in Affective Computing This thesis explores the proposed concept of a Collective affective loop. The Collective affective loop aims to reinforce a mutual emotion within both its users, and increase the engagement in the social experience. A prototype was built in the social context of a blind date. This social context was chosen for its specific set of expectations, culture and rules. We anticipated that participants were more likely to express a smile in this social context, as it would be perceived as a positive gesture. Through the applied technology of Facial Expression Recognition (FER), the system tracked both participants’ facial…

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Heather: A Body of Art

Multisensorial experiences through the merging of art and socio-digital materials In classic museum spaces, visitors can only experience paintings visually and at a distance. This distance is meant to conserve the piece, but it takes away from the visceral, sensuous experience of art. This project attempts to close this gap by enabling visitors to experience a painting affectively. The prototype (with the endearing name: Heather) functions as an affective and emotional reenactment of the original artwork. Heather features a canvas based, touch sensitive interface, which mimics the textures of the original piece. Interacting with Heather affects a dynamic, ambient soundscape. Different areas of the interface…

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Sensuous Exploration of Commons in Urban Spaces

Urban nature is all around us, entangled in all aspects of our human life. Nevertheless, people don’t seem to notice it, leaving it to be considered as something unvalued and unnoticed. We have found this to be rooted within an ubiquitous anthropocentric mindset flourishing within the human race. We have explored ways to ‘stay with the trouble’, through design to cultivate new ways of commoning in urban nature. To do so we have collaborated with Growing Pathway; an urban planning organization to rediscover the affective socio-natural relationship between urban nature and human beings. Within the field of interaction design, we have developed a sonic design…

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Backup and Restoring of Raspberry Pi SD card with applePiBaker

When working with Raspberry Pi it can be useful to do complete backups of the SD card. The most obvious reason relates to securing your prototype if something breaks, but it also allows you to quickly revisit old projects without setting up a new OS. The backup is created with the imager tool applePiBaker. The resulting diskimage is a compressed file that mirrors the entire SD card. Upon restoring, the image is burned to a new SD card in compressed state and subsequently expanded in the Raspberry Pi config. What you will need Raspberry Pi  micro SD card from a functional Pi that needs backing up micro…

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Setting up an automatic slideshow on Raspberry Pi

This tutorial will run you through setting up a Raspberry pi that automatically launches a customizable dias-show from an external drive when booted. What you will need Raspberry Pi w/screen, mouse, keyboard and powersupply 16gb micro SD card for Pi OS USB Flash drive for media files   Setting up the Pi Download the Raspberry Pi Imager Software and install the latest Raspberry Pi OS on your SD card Boot the raspi and follow the setup wizard. From the desktop go to pi > preferences > raspberry pi configuration > display and disable screen blanking: Install feh and xscreensaver by running the following commands in the…

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Measuring Load Cells with Arduino

This tutorial will show how to setup a load cell with Arduino. Load cells comes in a variety of forms that allows for different tasks and categories of weight. They generally work by converting force into resistance, which can be measured and used in a broad variety of projects. This tutorial will use a single-point rectangular load cell rated for 20kg. This cell requires fastening between two surfaces to function properly. We will use the HX711 wheatstone bridge to measure with Arduino. You will need Load Cell, 20kg rectangular, fastened between two surfaces. HX711 wheatstone bridge Arduino + USB-cable  Breadboards Jumper wires Building the setup…

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